Psdtuts+ and ThemeForest Presents: Portfolio Themed WP Design Contest!

We have the next all new Psdtuts+ Design Contest to kick off this month. We’re partnering with href="http://themeforest.net/">ThemeForest for this one. Give us your best portfolio themed blog design. The winning entries will then be converted into WordPress themes, sold on ThemeForest and YOU get the earnings!

Up for grabs are numerous cash prizes, video game consoles, and 1-year memberships to href="http://tutsplus.com/plus-program/psd-plus/">Psd Plus. This is going to be a great contest! Learn all about the contest and how to enter at the jump!

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About the Contest

This is a joint contest with href="http://themeforest.net/">ThemeForest, which is quickly becoming the premier location to purchase or sell site themes and designs. Submit your best portfolio-style Wordpress theme design. Wow us with your talent and creativity!

To enter, design a portfolio theme in Photoshop, and if selected, we’ll get our friends href="http://htmlrockstars.com/">HTMLRockstars to convert it to a valid WordPress theme. In addition to the prizes up for grabs, you’ll also benefit by earning from 40-70% of each sale on href="http://themeforest.net/">ThemeForest!

Keep in mind you could design the most elaborate portfolio in the world, but if it isn’t practical and usable, nobody will buy it. Work on making a highly usable design that also stands out creatively, which will lead to success. Here are some examples of some great, and high-selling, portfolio themes that have a professional design:

Read on to find out more about Judging Criteria, How to Enter, Prizes, Terms & Conditions, and learn about our Sponsors. Entries are open between now and the September 28th. So, get your entries in before the end of September 28th, 2009 Eastern Standard Time. Get creative with this contest and have some fun!

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Contest Judging

We will be judging this contest based on a few criteria:

How to Enter

To enter the competition, contestants must submit any number of portfolio site designs into the href="http://www.flickr.com/groups/PSDTUTS/">Psdtuts Flickr Group. Be sure to utilize the following directions:

Prizes

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  • First Place Prizes:

    href="http://www.amazon.com/Xbox-360-Elite/dp/B002KJ9XDE/ref=sr_tr_1?ie=UTF8&s=videogames&qid=1251701435&sr=8-1">Xbox 360 Elite Package (120GB) + Extra Wireless Controller + One Xbox 360 game of your choice or USD $400, you choose (cash only if outside US or UK)

    1 year href="http://tutsplus.com/plus-program/">Plus membership (valued at $78)

    $100 to spend on href="http://themeforest.net">ThemeForest

    Your winning design built into a WordPress portfolio by href="http://htmlrockstars.com/">HTMLRockstars and submitted for sale on href="http://themeforest.net">ThemeForest, with all account earnings going to you

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    Second Place Prizes:

    href="http://www.amazon.com/PSP-3000-Core-Pack-Black-Sony/dp/B001KMRN0M/ref=sr_1_1?ie=UTF8&s=videogames&qid=1251701480&sr=1-1">Sony PSP 3000 core pack + One PSP game of your choice or USD $200, you choose (cash only if outside US or UK)

    1 year href="http://tutsplus.com/plus-program/">Plus membership (valued at $78)

    $75 to spend on href="http://themeforest.net">ThemeForest

    Your winning design built into a WordPress portfolio by href="http://htmlrockstars.com/">HTMLRockstars and submitted for sale on href="http://themeforest.net">ThemeForest, with all account earnings going to you

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    Third Place Prizes:

    href="http://www.amazon.com/Nintendo-DS-Lite-Onyx-Black/dp/B000I10PY2/ref=sr_1_4?ie=UTF8&s=videogames&qid=1251701498&sr=1-4">Nintendo DS Lite or USD $130, you choose (cash only if outside US or UK)

    1 year href="http://tutsplus.com/plus-program/">Plus membership (valued at $78)

    $50 to spend on href="http://themeforest.net">ThemeForest

    Your winning design built into a WordPress portfolio by href="http://htmlrockstars.com/">HTMLRockstars and submitted for sale on href="http://themeforest.net">ThemeForest, with all account earnings going to you

  • Terms & Conditions

    Sponsors

    Thanks go to href="http://htmlrockstars.com/">HTMLRockstars for providing the PSD to Wordpress services for the winning designs!

    href="http://htmlrockstars.com/">HTMLRockstars provides PSD to HTML service in just 3 days, for only $149. They take your existing design and transform it into valid, high quality, hand-coded markup. They also offer templating/skinning of the hottest CMS, Shopping Carts, and Blogging platforms such as WordPress all from your PSD. With semantic markup, microformat inclusion, documented CSS / HTML, and a money back guarantee, href="http://htmlrockstars.com/">HTMLRockstars offers one of the most feature complete packages available.

    class="tutorial_image"> href="http://htmlrockstars.com/"> src="http://psdtuts.s3.amazonaws.com/Misc/468.gif"> class="tutorial_image"> href="http://themeforest.net/"> src="http://psdtutsarticles.s3.amazonaws.com/contest_2008_12_08/TF_468x60.jpg" alt="ThemeForest" width="468" height="60" />



    Best of the Web – August 2009

    This month we have a variety of topics including how to convert normal photos into HDR versions, a 3D Typography tutorial, an icon tutorial and much more. On the other side of things we have a set of amazing vector wallpapers that are sure to be loved by everyone, a new Desktopography release, and as always some great articles that will help all types of artists and designers.

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    3D Box Icon Tutorial

    We will start off the tutorial list with a sleek icon. This is a beginner friendly tutorial. It utilizes the most simple tools for creating the box as well as adding the color and shade to it to give it some sense of realism. The original icon comes with papers inside the box, but if you are familiar with icon design, then you can add any of your favorite things inside it and set it as one of your icons. So check this tutorial out.

    href="http://www.tutorial9.net/photoshop/design-a-3d-box-icon-in-photoshop/">Visit Tutorial

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    Scorching Photoshop Effects

    This photo manipulation tutorial from Fabio Sasso is detailed. It shows how to manipulate a stock by adding numerous different filters to it. This tutorial is advanced, but still easy to follow. there are a lot of steps so don’t think you can duplicate the look just by adding a picture of fire to it. Layer masks, as well as Layer styles are used to make this look more authentic.

    href="http://www.digitalartsonline.co.uk/tutorials/index.cfm?featureID=1879">Visit Tutorial

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    Single Shot HDR Effects

    The tutorial here will show you how to create the HDR style photo effect with only one picture and a few tricks that the author explains. This is an interesting tutorial because usually you would have to take a few shots at different exposures and merge them together to get an HDR effect, but here you will learn how only one picture will be enough to create that effect.

    href="http://www.computerarts.co.uk/tutorials/2d__and__photoshop/single-shot_hdr_effects">Visit Tutorial

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    3D Photoshop Typography

    This typography tutorial shows how to create 3D text in Illustrator, as well as how to give it that glassy transparent look to the text. The author shows you how to bring it into Photoshop and blend the whole thing into one with some simple shapes and patterns. Although the final outcome maybe a little hectic, the tutorial has some interesting techniques for crafting 3D text, so check it out.

    href="http://www.gomediazine.com/tutorials/3d-typography-photoshop/">Visit Tutorial

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    Dramatic Lighting

    This tutorial will show how to create proper lighting in any of your illustrations. The author demonstrates these lighting techniques by first creating a scene with a desert and city stock and after it is merged a beam of light is added. Different Filters are used as well as Curves and Layer Styles to enhance the look of the whole piece, this is more on the simple side so the novices should check it out and learn some of the basics in this tutorial.

    href="http://www.psdvault.com/photo-effect/create-a-distant-desert-city-scene-with-energy-ray-blast-in-photoshop/">Visit Tutorial

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    Painting Drows Vs Goblins

    Here we have a very nice and detailed digital painting tutorial. You can never have enough of these because with painting there are so many ways of approaching an illustration and experimentation is the best. The author includes some tips and brush settings to bring the whole painting together. At the end the author sums up all the important points of a painting, so if anything make sure to check that part out.

    href="http://www.cgarena.com/freestuff/tutorials/photoshop/drows_goblins/goblin.html">Visit Tutorial

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    (FREE!) Download Picks

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    20 Awesome Wallpapers

    This freebie is an enormous pack of 20 top quality vector wallpapers. Each wallpaper has a vibrant color scheme and the vector work is top notch, we couldn’t ask for anything more. The topics in the wallpapers range from colorful characters to pigeons wearing sneakers. So check this pack out, I’m sure you will like at least one of the wallpapers.

    href="http://abduzeedo.com/20-awesome-wallpapers-j3concepts">Visit Download Site

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    Desktopography Wallpaper Pack

    Desktopography is known for having some of the best graphic designers out right now create amazing wallpapers for their annual packs. Well its that time of the year again and 2009’s pack is the best one yet. Artists include Chris Haines, Zach Bush, Craig Shields, and many more extremely talented designers.

    href="http://desktopography.net/">Visit Download Site

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    Classic Fonts That Will Last A Whole Design Career

    This font pack is an essential part of any designer arsenal. These classic fonts can pretty much fit in anywhere you want them too. Included in this pack are some fonts like Helvetica, Din, Gothic, and much more. These fonts are versatile and can be used for almost anything.

    href="http://www.blog.spoongraphics.co.uk/articles/25-classic-fonts-that-will-last-a-whole-design-career">Visit Download Site

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    East Coast Textures

    The first texture set we are featuring today is a set of rugged and grungy textures taken on the east coast of Canada. The author was traveling that area and took some high-res pictures that can now be used to add some life to your illustrations. The textures are huge. Each is about 3000px wide so you do not have to worry about distortion. These 8 textures cover a range of colors and characteristics, so check them out.

    href="http://inspiredology.com/east-coast-textures/">Visit Download Site

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    Denim Texture

    Our second set of textures come from the folks at Bittbox. They have done it again with another original texture, this week it was denim. There /> aren’t a lot of denim textures on the net that is why this one is so interesting, so check this out and try to /> incorporate it into one of your projects.

    href="http://www.bittbox.com/freebies/free-texture-tuesday-denim/">Visit Download Site

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    Wooden Fence Wordpress Theme

    And the last freebie of the month is for all the bloggers out there. This is a nicely made fence theme wordpress template. If this theme suites your blog then download it now because it is compatible with widgets, as well as every internet browser of importance.

    href="http://www.crazyleafdesign.com/blog/wooden-fence-free-wordpress-theme/">Visit Download Site

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    How much to charge?

    One of the age old questions for freelance designers is what is the right price to charge for my work? We have featured tons of insight on this topic and since it /> couldn’t hurt to get another opinion here is some more. The author of this article takes quotes from different executives form large corporations like AIG, and shows their opinion on the /> dilemma.

    href="http://www.creativereview.co.uk/cr-blog/2009/august1/question-of-the-week-250809">Visit Article

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    Experts Critique Business Logos

    Newsweek recently posted an article about some of the most seen logos in the world. It includes the all popular Firefox, the Digg logo, craigslist and so forth. In this article experts on logo design proceed to critique and point out what could be better in these logos. For all the logo designers out there this is a must read because it shows you what the experts feel is good and isn’t good in a logo.

    href="http://images.businessweek.com/ss/09/08/0807_logos/1.htm">Visit Article

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    Marketing Rules for Freelancers

    Working on your own is a hard thing to do. The author points out principles that help freelancers land a job. Branding, as well as what to charge is included in this article. So if you are currently freelancing and are having trouble landing some work then read this article maybe the tips will help you.

    href="http://www.smashingmagazine.com/2009/08/24/marketing-rules-and-principles-for-freelancers/">Visit Article

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    Beautiful Typographic Art

    Typography can be used to create countless types of illustrations. And this article gathers up some of the best pieces to give us some inspiration to create more typographic work. The styles in this post range from creating typographic faces to just crafty typography on a magazine.

    href="http://www.pixelelement.com/beautiful-typographic-art/">Visit Article

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    Top Linked Design Articles

    This is an important article that everyone should at least skim through. It runs down the most linked to pages of top design blogs. Many different topics are covered as well. It is an ultimate web roundup of Freebies, articles, tutorials, inspiration and more.

    href="http://justcreativedesign.com/2009/08/10/top-linked-design-articles/">Visit Article

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    Social Networking Communities for Designers

    Since Myspace first came on the scene social networking websites started to explode on to the internet. They then expanded and branched out into various different topics, and out of that came these websites that are specifically for graphic designers. So if you are a fan of social networks and like interacting with other designers then check this list out.

    href="http://www.allgraphicdesign.com/graphicsblog/2009/06/29/social-networking-communities-for-graphic-designers-web-designers/">Visit Article

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    Ways to Save Money

    We all should read this because who hasn’t gone a little crazy with their money once or twice. Especially in this recession we all need to save a little more and this article shows us how we can do that with our web business by cutting expenses. There are a few good methods that are sure to work, so read this article and apply it to your business.

    href="http://www.outlawdesignblog.com/2009/5-ways-to-save-money-and-make-more-of-it/">Visit Article

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    Interview with Michal Sycz, AKA Noeeko

    Michal Sycz (AKA Noeeko) is a popular designer currently residing in Poland. From his work you will quickly notice his love for art as well as his spirit for perfection. Michal strives to create different styles of artwork so he can expand his creative world.

    In this interview Michal will give us a few pointers on how to improve in the Photo Manipulation field, and he will also describe how he made one of his best illustrations “Order vs Chaos.” Lets get into this interview!

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    1. Welcome to Psdtuts+, please introduce yourself. Could you tell us where you’re from and how you got started in the field?

    Hello readers, my name is Michal Sycz, aka Noeeko. I’m 24 years old, and the last four of them were dedicated to design and illustrations. I currently reside in Krakow, Poland. I have always loved drawing and sketching objects around me, but one day someone gave me a copy of Adobe Photoshop and I realized this was what I really wanted to do. I started creating digital images just for fun.

    My first digital artwork was a Star Wars movie poster. Special only for Psdtuts+ you can check it href="http://img13.imageshack.us/img13/4457/starwarstcs.jpg">here. Yeah I know it’s nothing special, but those days I was really happy with the results. That was my first step in the design world.

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/1.jpg" border="0" width="600" height="843" />

    href="http://www.behance.net/gallery/imagination/110157">Imagination

    2. You have clearly mastered the technique of Photo Manipulation, so what advice would you give to the designers who are just starting to use this technique?

    If you are true beginner, I’d advise you to push yourself to the limit. You will be surprised at how quickly your skills develop. Psdtuts+ is definitely a daily source of great inspiration and royal class tutorials so try out some of them and practice.

    The most important thing you need to remember is that you must be patient! If you will be creating a photorealistic illustration, then spend some time and pay attention to details. Always work on high resolution photos. Perspective, composition and color combinations are also very very important. Be a perfectionist and don’t give up! Creativity is a full-time job.

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/2.jpg" border="0" width="600" height="859" />

    href="http://www.behance.net/gallery/monroe-3000-heart-beats/254606">Heart Beats

    3. You’re design style varies from 3D shapes mixed with Photo Manipulation to basic 2D illustrations. Why do you feel the need to try out different styles instead of mastering a specific one?

    There are a lot of reasons why I’m trying to use different styles and applications. Some people prefer mastering a specific style but there are a lot of people who understand the nuances of different styles and can create illustrations in the artistic style they feel will best tell the story. It’s quite important when you work for clients or agencies to show that you’re flexible and could solve a graphical problem in more than one way and use a lot of different tricks.

    I know that having no style makes you less recognized on the web, but this is not my life purpose. There are so many things I want to try and create to express myself.

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/3.jpg" border="0" width="600" height="714" />

    href="http://www.behance.net/gallery/banana/110194">Banana

    4. “War Brings Chaos” was featured in SlashThree’s recent pack href="http://www.slashthree.com/artpacks/9/">Order vs Chaos. Walk us through how you made this incredible illustration and explain why you gave this piece the specific message that it has.

    I’m really glad that you asked me this question. The theme was “Order vs Chaos.” We were allowed to focus on one of the two, so I chose chaos. The main idea is simple – war brings chaos. This illustration was my manifestation against the war in Iraq. The hand is a symbol of oil and human greed. The grenade is also a symbol of war.

    I usually start by doing a quick low resolution sketch, but in this case it was different. I didn’t have any big idea so I decided to create a typography work with simple text and meaning (you can see part of it in the center of the illustration).

    I wasn’t happy with the result, maybe because each piece of my work should have a hidden story, that’s why I’ve started thinking of the meaning within. After an idea comes into my mind, the first step is to search for photos, next is to make some sketches and 3D renders. Here you can see my case study href="http://www.behance.net/gallery/slashthree--order-vs-chaos/181492">War brings chaos

    Its supposed to be only experimental typography work, but it turned into an illustration with many layers, details and a huge resolutions 15000px. I spent a long time making this image and I’m quite happy with the results, but I still see some mistakes, and I’m not talking about the grenade. Maybe I will fix it someday.

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/4.jpg" border="0" width="600" height="857" />

    href="http://www.behance.net/gallery/slashthree--order-vs-chaos/181492">Order vs Chaos

    5. To date what would you say is your favorite illustration that you have created, and why?

    Well, it changes all the time. My favorite work currently is my vector illustration, “Milk Sucks.” Yeah, I know that most of my works are made using photo manipulation and vectors are not my best skill, but maybe that’s why I love “Milk Sucks” so much. It’s a really kick-ass piece of artwork!

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/5.jpg" border="0" width="549" height="598" />

    href="http://www.behance.net/Gallery/milk-sucks/152217">Milk Sucks

    6. What are your goals for the future? What do you hope to achieve design wise in the next 5 years?

    The biggest goal for the future is to open a studio, where many of my projects will come to life, but for now I want to improve my techniques, focus more on interactive media and keep experimenting with different things. I want to try some other styles :]

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/6.jpg" border="0" width="600" height="840" />

    href="http://www.behance.net/gallery/monroe-3000-heart-beats/254606">Monroe 3000

    7. Who are some of the designers you look to for advice and inspiration? Why do you feel you can ask them for help and not someone else?

    Really though, it’s hard to clearly pin the inspiration down to a few subjects, for me it’s like the inspiration is coming from everywhere. I’m not saying there are no artists who inspire me.

    href="http://www.pabloalfieri.com/">Pablo Alfieri from Playful is a great designer with a great set of skills, and some amazing artworks that inspire me a lot. href="http://www.behance.net/laserbread">Brock Davis and href="http://www.effektivedesign.co.uk/">Greig Anderson are also brilliant designers. Those guys are full of creativity. I just named a few but if I really want to find some inspirations from others, I visit href="http://ffffound.com/">ffffound. There are truly some magnificent images on this blog. I just can’t get enough of that site!

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/7.jpg" border="0" width="600" height="862" />

    href="http://www.behance.net/gallery/slashthree--order-vs-chaos/181492">Nuclear War

    8. Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?

    My advice for designers would be that you should sell your soul to the devil of creativity hehe! Thank you for the interview.

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/interview_Michal_Sycz/8.jpg" border="0" width="500" height="1188" />

    href="http://www.behance.net/Gallery/bubbles/117876">Bubbles

    Where to find Michal on the Web

    • href="http://www.behance.net/noeeko">Michal’s Portfolio
    • href="http://www.noeeko.com/">Behance
    • href="http://noeeko.deviantart.com/">DeviantArt
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    href="http://www.behance.net/Gallery/attitude/112474">Attitude



    How to Create a Severed Arm in Photoshop

    In this tutorial we will be learning how to create a severed arm with fleshy stumps and strings of sinew. This will be created by using some basic Brushes and Layer Masks. Let’s get started!

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    Final Image Preview

    Take a look at the image we’ll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join href="http://tutsplus.com/plus-program/psd-plus/">Psd Plus for just $9/month. You can view the final image preview below.

    Tutorial Details

    • Program – Photoshop CS3
    • Difficulty level – intermediate
    • Time to complete – 1 hour
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    Step 1

    We will be using two different stock items for this project – first, the arm from href="http://cobweb-stock.deviantart.com/art/Arm-Stock-Pack-1-14073811">cobweb-stock (use “Arm08.jpg” from the zip file) and a href="http://www.sxc.hu/photo/978518">lump of meat from stock xchng. Please remember to follow these artists rules and credit them where appropriate.

    We start by opening the arm picture in Photoshop and duplicating the /> “Background” Layer by clicking Command + J. We want to preserve the background /> layer for later on. Hold the Alt key + double-click the duplicate layer, then rename it “Arm.”

    Choose the Pen Tool (set to Shape Layer) to cut out the arm from its background. Its important to have a clean cut, so first zoom into the picture using the Magnifying Glass and carefully trace around the edge cutting across the top of the arm, as in the picture below. If you set the Fill in the Layer Palette to a 0% you will be able to see the arm, but still manipulate the path.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/pentool1.jpg" >

    Step 2

    Once you have completed your path and you are happy with it, click the Eye /> Icon in the Layer Palette next to the Shape Layer to hide it. Follow this by /> holding Command + Clicking the Shape Layer. This puts a Selection around the “Arm” Layer, now press Command + J on the keyboard to create a copy of the arm onto a new Layer, rename this Layer “Arm Prime” and hide it by clicking the Eye Icon.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/shapeselection.jpg" > class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/selection.jpg">

    Step 3

    We are now going to remove the arm and shadow from the “Arm” Layer. Choose the Heal Tool from the Toolbox with mode set to normal in the options bar. Sample some of the sheet around the arm by Holding Alt + Clicking the sheet. Luckily the sheet is quite creased so making it look convincing will be easy.

    Start painting over the arm and resample different parts of the sheet to keep the texture from repeating. Activate “Arm Prime” from time to time to make sure you don’t go to far up the arm. Eventually the arm and shadow will be removed leaving you with a stump and a clean sheet as in the picture below.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/armgone.jpg" >

    Step 4

    Reactivate the “Arm Prime” layer by pressing the Eye Icon next to it in the /> Layer Palette. Next we want to add a Layer Mask (Layer > Layer Mask > Reveal All) to this Layer so we can mask out some of the arm. Choose a Hard Edged brush from the Brush Picker setting the size to 80 pixels, Opacity of 100% and Flow of 100%. Next set your Foreground color to black (#000000) and on the Layer Mask draw four cutting lines as in the picture below.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/cuts.jpg" >

    Step 5

    Save your progress and open the meat texture file that we downloaded earlier. Once again cut it out from its background. You don’t need to be as careful with this as we want to rough it up a bit soon anyway. Use your Pen Tool as before to trace around the edge – be careful not to select the shadow.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/meat1.jpg" height="348">

    As in Step 2 copy this to a new Layer by pressing Command + J, and rename this layer "Meat." We now want to copy it to the working document, we do this by holding the Alt key and dragging the “Meat” layer to the "Create a New Layer" Icon within the Layer Palette . This will open a dialog asking you what document you want to copy it too. Choose “Arm08″ (which is our working document) from the list, and Click OK. Finally, go back to the “Arm08″ document.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/altcopy.jpg" height="376">

    Step 6

    Move the “Meat” layer to the top of the Layer Stack. Use the Healing Brush to remove some of the larger white patches of fat on top of the meat with other sampled texture. If you don’t have the Healing Brush then feel free to use the Clone Stamp. Position the Meat Layer so it totally covers the arm and hand, move the Meat Layer below the “Arm Prime” Layer.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/meat2.jpg" height="377">

    Step 7

    We are now going to draw the flesh back onto the arm stumps, we begin by /> adding a Hide All Layer Mask to the “Meat Layer” (Layer > Layer Mask > Hide All). Next we want to choose a Soft Edge Brush from the Brush Picker with a size of around 10-20 pixels, Opacity 100% and Flow 100%, the settings then need to be adjusted.

    Press F5 or go to Window > Brushes to open the Brush dialog window. If you are using a pressure sensitive tablet then, your first stop is the Shape Dynamics, under Size Jitter locate the Command Drop Down List and select Pen Pressure.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/brushsd.jpg" >

    We then want to change the Texture of the Brush to give it a nice rough look, choose Clouds from the provided list of textures, with Scale 100% also tick Texture Each Tip.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/texture.jpg" >

    Step 8

    We are now ready to paint the meat back on, Select the Meat Layer’s Mask and with the Brush’s Foreground Color set to White (#FFFFFF) gradually build up the arm as in the picture below. Repeat this for each section of arm.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/flesh1.jpg" > class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/armcuts.jpg" >

    Step 9

    The shadow of the arm is used to ground the image and make it look less fake. We use the shadow from the original photo we preserved as the background /> layer. Locate the “Arm” Layer and Add as Reveal all Layer Mask (Layer > Layer Mask > Reveal all).

    We will now mask out some of the “Arm” layer revealing the shadow below, try and follow the shape of the arm. Once again we will be using a Soft edge brush, or you can continue to use the textured brush we created in the last step if you wish. This will add a rough edge to your shadow especially around the stumps.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/shadows.jpg" height="348">

    Step 10

    The project is almost complete. The final steps are to draw some veins and strings of flesh onto the stumps and make some shadows. We shall reuse the “Meat” layer for this step.

    First we need to copy this layer, either press Command + J or drag it to the new Layer Icon within the Layer Palette. The new layer will be called “Meat Copy.” Drag this above the “Arm Prime” layer and delete its Layer Mask by right-clicking on the Mask and selecting Delete Layer Mask. Once again the whole slab of meat should be visible.

    The meat needs to be a little darker for the strings – so we adjust it with /> Levels (Image > Adjustments > Levels) setting the Input Levels to 0, 0.64, and 255. We are then going to add another Hide All Layer Mask to this Layer (Layer > Layer Mask > Hide All>).

    Choose the Brush Tool again, the textured brush should still be active. If not, then set it again as in Step 7, adjust the size so it is very small around 4 or 5 pixels. On the Layer Mask draw some strings of flesh joining the stumps together. Draw it from flesh to flesh – not skin to flesh.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/strings.jpg" height="397">

    Step 11

    The strings of flesh will cast shadows down onto the cloth beneath, we can /> easily fake this by choosing the “Meat Copy” layer Mask and holding Command /> while Clicking it. This will put a selection around the strings.

    Next we make a new Layer called “Shadow” and fill the selection with black (Edit > Fill > Black). Using the Move Tool adjust the shadow slightly so it is away from the strings. The black will be too dark so we reduce the Opacity to around 50%. You can also add a 2 pixel Gaussian Blur if you feel it is still too sharp. Finally, drag it below the “Meat” layer.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/smallshadows.jpg" >

    Step 12

    Choose the Burn Tool from the Toolbox and set the Range to Midtones. Next set the Exposure to 20% and click the Airbrush option. Select the “Meat” layer and add some dark edges where the meat is exposed. Select “Arm Prime” and change the range to shadows, then burn the flesh where the arm has been severed.

    class="tutorial_image"> border="0" src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/burn.jpg" >

    Conclusion

    The final and probably the easiest step is to create a Black And White /> Adjustment Layer at the top of the layer stack and change the Blending Mode to /> Soft Light. This makes the picture darker and more washed out. If you don’t have the Black and White Adjustment Layer option, then create a Hue/Saturation Adjustment Layer and reduce the Saturation to -100.

    Have fun cutting up your own meaty images. The final image is below.

    class="tutorial_image"> src="http://psdtuts.s3.amazonaws.com/302_Cut_Arm/final.jpg" alt="final" />

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    Meet our newest site – Web.AppStorm

    Since we launched Mac.AppStorm early this year it’s been href="http://www.FeedCompare.com/?feed1=macappstorm&feed2=&feed3=&feed4=&months=6">growing really rapidly and rapidly getting a reputation as the leading blog on href="http://mac.appstorm.net">Mac Apps. This is in no small part due to our very talented editor David Appleyard who has steered this blog from strength to strength. With Mac.AppStorm doing so well, we’ve decided it’s time to branch out into another great area of apps – the Web! Meet href="http://web.appstorm.net">Web.AppStorm.

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    These days you can do everything from Photoshop-grade image editing to reasonably heavy duty spreadsheet manipulation all from your browser. With mobile devices finally starting to mature, the advent of netbooks and widespread broadband coverage the trend to web applications is only set to continue.

    With Web.AppStorm we aim to provide a guide to what’s good and what’s not, roundups of the various options for a given application type, and how-to guides on getting the most out of your favourite web apps.

    The site launched only hours ago with our very first review of the wonderful href="http://web.appstorm.net/reviews/ballpark-invoicing-done-right/">invoicing and estimation tool Ballpark from the good folk down at href="http://metalab.com">Metalab. So stop in, say hello, subscribe to our href="http://feeds.feedburner.com/webappstorm">RSS feed or href="http://twitter.com/webappstorm">follow us on Twitter!



    Create a Mixed Media Masterpiece – Psd Plus Tutorial

    We have another href="http://tutsplus.com/plus-program/psd-plus/">Psd Plus tutorial exclusively available to href="http://tutsplus.com/">Plus members today. If you want to take your photo hand crafted textures into Photoshop and create a high-quality mixed media illustrations, then we have an exciting tutorial for you. Learn more at the jump!

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    This Plus Tutorial is Filled with Creative Tips

    Photoshop cannot replicate the spontaneity of a paint splash or an ink splatter; and you won’t find a happy accident tool – well not yet anyway! In the first part of this tutorial you’ll be encouraged to step away from your screen, then get down and dirty to create your own textures.

    Once digitized, you’ll combine these real-world scans with some stock images to create an edgy feel that Photoshop alone would be hard-pressed to achieve. We’ll also briefly touch on how Illustrator’s paths can be utilized to make a cool Custom Shape library.

    I’ve included all the texture files in the download, but why not have a go at making your own – that way you’ll inject individual flair into your work – as well as have fun!

    Plus members can href="http://tutsplus.com/">Log in and Download! If you’re not a member, you can of course href="http://tutsplus.com/plus-program/psd-plus/">join today! Below is the final image we’ll be creating in this tutorial.

    class="tutorial_image"> href="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/final_large.jpg"> src="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/final.jpg" />

    Precise and Detailed Instructions Inside

    Plus members can href="http://tutsplus.com/">Log in and Download! Otherwise, href="http://tutsplus.com/plus-program/psd-plus/">Join Now! Below are some sample images from this tutorial.

    class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/Preparation.jpg" alt="Preparation" width="600" height="600"/> class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/4.jpg" alt="4" width="600" height="612"/> class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/17a.jpg" alt="17a" width="600" height="913"/> class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/25c.jpg" alt="25c" width="600" height="480"/> class="tutorial_image"> src="http://psdtutsarticles.s3.amazonaws.com/news_2009_08_21/39.jpg" alt="39" width="600" height="611"/>

    PSD Plus Membership

    As you know, we run a premium membership system here called ‘Plus’ that costs $9 a month (or $22 for 3 months!) which gives members access to the Source files for tutorials as well as periodic extra tutorials, like this one! You’ll also get access to Net Plus and Vector Plus, too. If you’re a Plus member, you can href="http://tutsplus.com/">log in and download the tutorial. If you’re not a member, you can of course href="http://tutsplus.com/plus-program/psd-plus/">join today!

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    How to Use Texture and Lighting to Create Rounded Artwork

    Using stock photography is not always necessary or desired, but we can reference images of real objects to learn techniques for perspective and lighting. In this tutorial, we will be creating an abstract orb. In order to get the highlights, shadows, and perspective as accurate as possible we will study real images to create our own interpretation.

    Final Image Preview

    Take a look at the image we’ll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join Psd Plus for just $9/month. You can view the final image preview below.

    Step 1 – Setting Up the Document

    Let’s start by creating a new document (1200px by 960px at 300 pixels/inch). Later on we will be creating the orb in the center of the image so create new guides at the vertical and horizontal center.

    The background color is not important, we will be adding our background to a new layer. Our background will come from an actual photograph of a concrete texture (found here from Mayang’s Free Textures). The image is a lot bigger than our canvas but that is OK. Right-click and copy it from your browser. Paste the image into your canvas.

    In order to resize the image use Command + T to free-transform the image, then Command + 0 to re-zoom our work area to show the entire transform border. Click on the bottom-right drag handle and hold Shift to resize the concrete texture until it is just slightly larger than our canvas. Double-click the Zoom Tool to zoom into 100%.

    Step 2 – Touching Up the Raw Background

    As a touch-up to the raw background, select the Clone Stamp Tool, choose a 200 pixel brush with 0% Hardness. Click Alt and notice the cursor changes to a cross hair, this is the sample point for selection with the Stamp Tool.

    We want to get rid of the non-concrete texture (for example, areas with sharp angles). So while holding Alt down, click on an area with a clean concrete texture. Releasing the Alt key will return us to the stamp brush. Paint over the unwanted textures. Repeat this touch-up until you are satisfied with the resulting texture. The touch-up areas are highlighted in yellow below.

    Step 3 – Reconsidering the Background

    Sometimes I will just sit and stare at the screen for awhile, not touching the mouse, but just looking at what is on the screen. I decided that I wasn’t entirely pleased with the background. This being the case, I will blend one more texture in with the existing texture for more depth and contrast. The second texture comes from here.

    Copy the texture and paste it on top of the existing texture, then resize it using the same method as in Step 1. Set the new texture’s blending mode to Multiply. As a final adjustment, lets slightly blur our new texture. With the layer selected in the layers panel, go to Filter > Noise > Median, and use 3px. We may need to adjust it later, but for now we will leave it as is.

    Step 4 – Background Color and Lighting

    Let’s deal with coloring our background and making final adjustments to it. First desaturate the backgrounds by applying a hue/saturation adjustment layer on top of all layers. At the bottom of the layers panel click on the contrast circle (if you hover over the buttons for a few seconds a tool tip will pop-up telling you what the button does).

    Take the saturation down to 0%. Since we used an adjustment layer, we can always change the saturation in the future (to do this just double-click the hue icon in the adjustment layer).

    To color the background add a new Solid Color Fill Layer by clicking the contrast circle at the bottom of the layers panel. Choose Solid Color from the menu that pops up. The color I chose is #5d5941, but since we used a fill layer we can easily adjust this color in the future by double-clicking the color thumbnail for this new layer. Set the color adjustment layer’s blending mode to Soft Light.

    Our source of lighting will be from the upper-left, so it’s about time we start creating shadows and highlights that will give the perception of a light coming from that direction. Create a new layer on top of the greenish fill layer. Fill that layer with solid white. Press D and then Command + Backspace to quickly set white as the background color.

    My favorite way to create easy lighting on a background is to use the Gradient Tool in conjunction with layer blending modes. Using the Gradient Tool, reproduce the gradients in the figure below. Set the blending mode to Overlay and the Opacity to 65% (second figure below).

    Step 5 – Starting the Orb

    Create a new layer and name it “orb bg.” Select the Elliptical Marquee Tool and hold Shift + Alt then click in the middle of the document where the guides intersect each other. This will constrain the selection and create an exact circle that emanates from the middle towards the edges. Usually the starting point is the upper-left of the circle. This method makes it so we can click the center. Once you’ve made a circular selection with a diameter of almost 700px, fill the selection with white.

    At this point we need some sort of idea of what the orb should look like. Do an internet search for "marble sphere." I wanted the sphere to have an ancient, stone appearance so I’ll use an image with a lot of cracking and texture contrast. I like this image, so I will use it as a starting point, but I will probably add more contrast and texture.

    Our first marble texture comes from here. Copy it, paste it, and resize it to just bigger than our white sphere using the same technique as in Step 1.

    Make a selection of the sphere by holding Command and clicking the layer thumbnail for our white orb. We want our marble pattern to be the exact shape and size of the sphere.

    Now with the selection ants still marching, hit Command + Shift + I, which will invert the selection. Now we can delete all the marble texture outside of the sphere by clicking on the marble texture in the layers panel and hitting Backspace.

    Step 6 – Contouring the Marble Texture

    Right now the marble texture looks incredibly unbelievable. It doesn’t follow the shape of a real sphere. Looking back at the reference sphere we can see how the real marble is warped and flows in a circular motion around the sphere, our texture is linear and has no contouring.

    To add some quick contouring let’s use the Spherize distortion filter. First Command-click the marble layer thumbnail to select the marble’s shape. Now in the menu go to Filter > Distort > Spherize. In the window that pops up, set the Amount to 100%, you can reduce the preview to 25% to get a better idea of how the effect will look.

    Click OK and now the marble has a more believable contour. But I still want it to be slightly more contoured. Repeat the spherize filter, but this time use a 50% amount.

    Set the marble texture layer’s blending mode to Multiply and reduce the Opacity to 70%.

    Step 7 – Coloring the Sphere

    Our sphere is white, and that just doesn’t have the pop that I am looking for because we may want to change the sphere’s color later. Let’s add a Color Overlay Layer Style. Double-click the “orb bg” layer and the Layer Style window will pop open. On the left check the box next to color overlay, it’s red by default, just Double-click the red thumbnail and enter in this color: #5db8cf. You should see the sphere change to a teal color. Now we have a good marble sphere as our base, but it is still a bit boring. We need some more inspiration. The sphere needs some gloss!

    Step 8 – Adding Gloss to Our Orb

    There are tons of tutorials on creating glossy spheres, but what we are after is a somewhat realistic shine and shadows on our orb. Most tutorials are fine for creative website buttons or a slightly impressive glass ball that wouldn’t really fit into any artistic context.

    What we need to do is do an internet search for glossy spheres to find real images of highly reflective marbles or spheres that have a shine that is resultant from a real light source. The first thing I noticed when examining a real image was how many subtle highlights and shadows a glossy sphere has.

    I used this image as a reference, which comes from The Dimensions of Color. I will not try and copy the reflections, but I will use them as a spring board. I’ll outline some of my approach here, but I encourage you to put your own interpretation on the lighting effects on the sphere.

    There may be a temptation here to use the gradient tool for lighting effects, I’m going to stick with the pen tool, burn tool, gradient masks, and maybe some elliptical marquee tool as well.

    Step 8a – Shadows

    Create a new layer called “shadow 1,” with our new shadow layer selected in the layers panel. Command-click the “orb bg” layer to get a circle selection. I don’t want the shadow to go right to the edge so I will contract the selection. Go to Select > Modify > Contract and enter 20 pixels.

    We want a crescent shaped selection so grab the Elliptical Marquee Tool. Move the cursor to the upper-left and hold down the Alt key (notice the cursor has a little ‘-’ on it now, it will now subtract from the selection). This may take a couple of tries, but look below to see the shape I was happy with.

    I don’t want a crisp shadow so we need to blur it. With our “shadow” layer selected Command-click the “sphere” layer again to get a circular selection. This will limit the blur to the edges of our orb. Go to Filter > Blur > Gaussian Blur and use 25px or whatever suits your taste. Once you have blurred the image, drop the layer’s Opacity down to 70%.

    Now I want to smooth out the shadow so select the Burn Tool. I set the exposure to 100% and then chose to burn the highlights. Make these edits on the “marble texture” layer. You can see the results below.

    I still don’t like the shadow so I let’s make one last edit to this region. Change the blending mode of the “shadow 1″ layer to Soft Light, but notice how the shadow is lessened. Press Command + J to duplicate the “shadow 1″ layer. Let’s go ahead and make one more copy of our “shadow 1″ layer. Hold Command + J to duplicate again.

    Note: As my layers panel starts to pile up, I like to organize them into folders. An easy way to do this is to first select all the layers you want in the group (Hold Command and click each layer in the panel). If you then press Command + G it will create a group that will put all the selected files into that group. Double-click the group’s name and then rename it.

    Step 8b – Mid-Shadows

    Referencing our source image again, notice how the sphere has darker shadows that are between the highlights and the darkest shadows. I think it is these intermediate shadows that give the gloss it’s real character. Create a new group for our mid-shadows. At the bottom of the layers panel there is a small file icon, click that and then rename the group to “mid shadows.”

    Now this next part assumes you have some grasp on the pen/shape tools. I won’t explain how to use them, but I will show the shapes I created. Select the Ellipse Tool. There is one setting I will point out. With the pen tool or any shape tool selected you have a choice of creating Shape Layer, Paths, or Fill Pixels. I am going to choose the Paths setting (it’s located under the main program menu). With this setting our tool will create a new layer in the Paths tab of our Layers Panel.

    Now that we have a path created we can use it to create a selection. Click on the Paths tab in the layers panel, then Command-click the path layer. We now have a selection that we call use to fill in a new layer.

    Create a new layer in our “mid shadows” group, name that layer “midshadow 1.” Fill the selection with #24231b (you can double-click the background color thumbnail in the tool panel, then use Command + Backspace. Command + D will deselect the selection. Set the blending mode of this layer to Overlay and drop the Opacity to 50%. I don’t like the positioning of this layer so I am going to move it down and to the right.

    Let’s lessen the sharp edges by adding a Layer Mask so we can hide parts of the layer in a non-destructive way. To add a layer mask, click on the third thumbnail at the bottom of the layer’s panel.

    Click the layer mask thumbnail, then select the Gradient Tool. We want a black fading gradient. Use the image below as a guide for creating the gradients. I applied the gradients in two steps, but combined them into one image.

    Next choose the brush, size 200px and 0% Hardness. Select black as the foreground color and paint where the faded red paint marks are shown below. I clicked the paint brush about 7-8 times in each position. It may be hard to see the change so hide and show the layer to see the change.

    Now we will create the second mid-shadow. Create a new layer and name it “midshadow 2.” Create a new shape with the Pen Tool. Use the same process as we did with the first midshadow: create a path, make a selection, fill the “midshadow 2″ layer, then create a Layer Mask.

    I used this color to fill the layer: #28271. Change the layer blending mode to Soft Light and the Opacity to 50%. On the layer mask I chose the 200px brush with 0% Hardness, then faded both sides of the 2nd midshadow. Be creative with the layer mask, as shown below.

    Step 8c – Highlights

    Now onto the highlights. When we create highlights we will also be defining the edges of our midshadows (you will see what I mean shortly). Create a new group, call it “highlights” and create a new layer inside this group called “highlight source.”

    If you look back at our reference image you’ll notice that the highlights have different degrees of sharpness and different distances of highlighting. When we create these new highlight layers their different opacities will interact and the interactions will create their own unique highlights.

    Start with the most noticeable highlight, the light source reflection. This can take on many shapes depending on the shape of the light source. In other words we can just completely make this up. I will be using the pen tool for this step and following the same procedure as I did with the midshadows (with one or two different steps that I will point out). You can reproduce this shape or create your own, it won’t make a big difference.

    Whatever shape you choose though, make sure it follows the contour of the sphere or it will look fake. Also make sure the reflections adhere to the position of our light source coming from the upper left.

    With our new path make a selection and choose the “highlight source” layer, fill the selection with white (#ffffff).

    With that layer still selected, change the Opacity to 80% and blur it slightly by going to Filter > Blur > Gaussian Blur. Use a setting of 0.5px.

    Create a second layer in the “highlights” group and name it "large highlight.” You might as well create a Layer Mask on this layer as well. This is going to be our over-all highlight. Make a circular selection and move it to the upper-left of our orb. We want the selection to be a smaller diameter than the actual sphere. Fill this selection in our “large highlight” layer with white. Change the blending mode to Soft Light and the Opacity to 90%.

    Choose the brush but this time choose a size of 500 pixels with 0% Hardness. You can see below where I painted on the layer mask (I just used a red brush to show the location – use pure black for your artwork though). I clicked the brush around 16 times.

    Create a new layer and name it “oval highlight.” Apply a layer mask to it. I will be creating this shape with the Ellipse Tool. Just recreate the shape in the images below. Since the path is not at the correct angle, we need to rotate it until it is aligned with the other highlights as shown.

    Make a selection from the path and fill it with white in our new layer. Change the blending mode to Overlay and the Opacity to 20%. Go ahead and mask the upper-left edges of this “oval highlight” layer by painting into the layer mask with black. You can choose whatever brush size you want for this.

    Our third highlight layer will be similar to the first highlight layer only it will just be a curve. You could accomplish this in multiple ways, but I’ll do it using the Elliptical Marquee Tool.

    First create a new layer called “second shine.” We wont need a layer mask. Make a circular selection, then make a crescent selection. To do this, hold the Alt key down to subtract a smaller circle from our current selection. Click the bottom-right of the canvas and drag towards the upper-left. In our new layer, fill this crescent selection with white.

    The new highlight is too sharp, so lets blur it by going to Filter > Blur > Gaussian Blur. I used a pixel setting of about 2.5. Also, drop the Opacity of the layer to 50%.

    Now for our last highlight. Create a new layer in our “highlights” folder and call it “abstract highlight.” Give it a layer mask.

    Our reference image has fairly uniform and predictable highlights and shadows. But if you browse enough images of glossy spheres on the internet you will notice some spheres have some weird reflections and highlights. Sometimes these come from imperfections of the sphere, other times it could be an add object that is out of the shot, but that is still reflected on the surface of the sphere. This reflection/highlight could be from anything, but it adds a nice asymmetrical feel to the highlights.

    Once again I will use the pen tool for this highlight. Below is the shape I will be using to make my selection. Remember that the shape should follow the contour of the sphere as closely as possible, otherwise we lose the realistic feel of the highlight.

    Use the shape to make a selection, then in our new “abstract highlight” layer fill the selection with white. Change the blending mode to Overlay and drop the Opacity to 35%. Now paint into the layer mask to blend this highlight in. With a 200px brush at 0% hardness I painted in the areas marked in red.

    The result is shown below.

    Step 9 – Analyzing the Composition

    It’s time to sit back and just look at the piece and be honest about what I don’t like. I rarely ever work on something where each step is the right choice and the final result is a clearly defined linear set of steps. Below is a list of things I don’t like so far. Let’s fix them before moving on.

    1. The marble texture seems a little washed out. The teal doesn’t seam crisp and there isn’t enough contrast to the texture.
    2. The highlights seems a little cartoonish and separate from the sphere they should be a part of.
    3. The sphere itself needs some separation from the background. Something other than the color contrast.

    These three things should be enough to enhance the overall look before we move onto the key and its parts.

    Step 10 – Enhancing the Marble Texture

    Lets go back to our marble layer in our layers panel. Click the layer in the layer panel so that it is the active layer. Duplicate the marble texture by pressing Command + J. Our new marble texture layer has a blending mode of Multiply, which yields an unwanted effect. Change the blending mode to Overlay and the Opacity to 40%.

    We need to put a layer mask on this new layer and hide the upper-left part of the layer. Highlights on the sphere should wash out the texture they are above so we need to simulate the washing out. Since our bottom marble texture layer is already somewhat washed out, when we hide the top marble layer the bottom one will show through.

    Choose a black foreground layer. In the layer mask on our second marble use the gradient tool to fade the top-left of the layer.

    Step 11 – Enhancing the Highlights

    Now that we have changed the marble texture the highlights don’t look nearly as bad, but we may need to adjust the opacity and/or blending modes. In our “highlights” folder click on the “large highlight,” change its blending mode to Overlay and the Opacity to 70%.

    Select the “second shine” highlight layer and change the Opacity to 71%.

    Our “oval highlight” layer is almost invisible so select that layer and change its Opacity to 37%.

    Select the “abstract shine” layer and change its Opacity to 50%.

    Step 12 – Separating Our Sphere from the Background

    Let’s venture back to our initial “orb bg” layer. Double-click the “orb bg” layer in the layer panel to bring up the Layer Style window. Start by adding a Drop Shadow.

    Use the settings:

    • Blend Mode: Multiply (color: black #000000)
    • Opacity: 99%
    • Angle: 135 degrees (use global lighting)
    • Distance: 53px
    • Spread: 2%
    • Size: 87px

    For the last part of emphasizing the orb, I imagined creating some sort of ripple in the background or a crater. It’s like the orb put off some sort of power that distorted the ground it was hovering over.

    Create a new layer behind the “orb bg” layer and call it “crater.” Next, Command-click the “orb bg” layer to make a circular selection. We want the selection to be about 50px – 75px larger than the orb. In the menu go to Select > Modify > Expand and choose a setting of 55px. Select a background color of white, then press Command + Backspace to fill our new layer with white.

    A sharp edged crater would look ridiculous so let’s blur the edges. Go to Filter > Blur > Gaussian Blur and choose a setting of 25px.

    Now we need to make a doughnut shape on our “crater” layer, so Command-click the layer thumbnail to make a selection. To contract the selection go to Select > Modify > Contract and choose a setting of 20px. Before we delete the contracted selection we need to feather the selection edge. Go to Select > Refine Edge.

    Use the settings:

    • Radius: 1px
    • Contrast: 0
    • Smooth: 3
    • Feather: 3px
    • Contrast: 0%

    After clicking OK, hit Backspace to delete the selection. We need to divide this new fuzzy doughnut in half so we can create a highlight and shadow. Choose the Polygon Lasso Tool and select the bottom section of the “crater” layer.

    We need this selection in a new layer so hit Command + X to cut the selection, then Command + V to paste it. We need it to be black because it is a shadow. Hit Shift + I to invert the color from white to black. Rename this new layer to “crater 2.” Apply layer masks to both “Crater” and “Crater 2,” then set their blending modes to Soft Light. Fade the edges of both layers by using the gradient tool on the layer masks as I did in the image below.

    Step 13 – Creating a Split in the Orb

    We need to create the split in the orb that emanates from the key hole we will be creating later.

    Above the “highlights” folder create a new folder and name it “key hole.” Create a new layer inside this layer and name it “split.” Use the Elliptical Marquee Tool to create a selection and fill it with black.

    Make sure this new layer is selected, if not Command-click the layer “split.” We need to contract the selection, so once again go to Select > Modify > Contract and use a setting of 5px. Once you click OK, press Backspace to delete.

    Create a layer mask on the layer “split.” I want to delete the right half of the shape and then fade the top and bottom of the split. The areas I have masked off are highlighted in red.

    Note: If you ever want your layer mask highlighted, click on the mask thumbnail and press the Backslash key it will toggle the layer mask highlighting.

    I want to put a little glow on the edges of the split so double-click the split layer. When the Layer Style window first opens we need to make a selection in the Advanced Blending section. Select the Layer Mask Hides Effects option. This will allow the layer mask to also hide any Layer Styles we apply.

    Now apply an Outer Glow style and use the settings below:

    • Blend Mode: Overlay
    • Opacity: 81%
    • Noise: 0
    • Color: White (#ffffff)
    • Technique: Softer
    • Spread: 2%
    • Size: 10px

    Step 14 – Creating the Key Hole

    I want to create the key hole using the pen tool. Create a new layer in our “key hole” group and call the layer “key hole.” We will use the same process of creating a shape, then making a selection with the shape and filling the selection in our new layer.

    Move the key hole on top of the split. The key hole’s shape is wrong and doesn’t follow the contour of the orb so we need to warp transform the key hole. With the “key hole” layer selected go to Edit > Transform > Warp. My warp adjustments are shown below.

    I want to add some highlights to the keyhole to give it a little bit of dimension. Double-click the “key hole” layer to bring up the Layer Style window. Select the Drop Shadow option and use the settings below (make sure you have the Use Global Lighting” option turned off, it’s next to the angle slider). Use these settings:

    • Blend Mode: Overlay
    • Opacity: 100%
    • Angle: -90 degrees (uncheck “Use Global Light”)
    • Distance: 5px
    • Spread: 6%
    • Size: 10px

    Step 15 – Adding the Basic Key Shape

    I decided to make the key from scratch rather than use a stock photo. This way we are in control of the way it looks. I still did an image search online for “old key” to get some reference images. I did all the work by hand, but I constantly looked at the real thing to compare. My main reference photo was this one from the site worldofstock.com.

    First use the Pen Tool to set down a basic key shape, then add details to it and give it a realistic shape.

    …and some refinement to the shape

    Now create a new layer in our “key hole” group and call it “key base.” Create a selection using our path (remember to use the process from Step 8b). Fill the selection with the color: #5b4a16.

    Old keys were made out of metals like iron and they had imperfections and a lot more variants in texture than today’s keys, so we need a good texture to use for our key. I used this one.

    Paste the texture into a new layer on top of the “key base” layer. If you hold down the Alt key as you hover on the lines between the two layers, then the cursor changes. If you click the layer on top of the cursor, then it becomes bound to the shape of the layer below.

    Change the metal texture’s layer blending mode to Soft Light, and we are ready to start working on giving the key some dimension and lighting realism.

    Step 16 – Giving the Key Dimension

    Two main cues to dimension come from lighting effects and distortion of features based on shape. My first techniques for adding depth were the Drop Shadow and Bevel/Emboss effects, which for just clicking a box and tweaking some numbers can be alright… at first. For this key though I think I want to use a combination of the dodge and burn tool, the liquify filter, and the normal brush tool (to add some high contrast depth).

    I’ll start first by adding the distortions so we have a better idea of where our lighting will appear. Make a selection of each area we want to distort. This will restrict our edits to localized areas and prevent us from affecting past and future edit sites.

    Step 16a – First Selection/Distortion

    Using the Elliptical Marquee Tool, make a selection of the first bulge in the key. I wanted flat sides, so I then selected the Rectangular Marquee Tool and held down the Alt key to subtract from the selection. The selection is slightly off so I needed to rotate it counter-clockwise by going to Select > Transform Selection, rotate it, then press Enter.

    With our selection made, go to Filter > Liquify. Use the settings I have below, but make sure you have Show Backdrop selected in the bottom right so you can see the context of what you’re editing. I also made the magnification 400% to better see what I was editing. I just painted in the middle of the selection until I was happy (maybe 4 or 5 clicks).

    Step 16b – Second Selection/Distortion

    Using the same techniques as in Step 16a, I will edit our second Bulge on the key.

    Step 16c – Third Selection/Distortion

    Once again use the same technique on the last area of distortion. On this area I don’t think the key is as thick so our distortion doesn’t have to be as drastic.

    Step 17 – Creating the Shadows on the Key

    This step requires more accuracy because we will be using the Burn Tool directly on our texture layer. This is usually referred to as destructive editing because we are making edits directly to the layer, and we will be at the mercy of the number of History Steps if we need to undo our edits. In other words, we could edit to the point where we could no longer undo some of the edits.

    This step would probably be easier with some sort of computer tablet. I’ll make do with a mouse though. Select the Burn Tool. We will probably need to do this in 2 or 3 sub-steps using different brush sizes. I will start out with a brush size of 17 pixels, 0% Hardness, with the Range set to Midtones and the Exposure set to 30%. I usually like a lower exposure because it allows me to burn the areas at a slower rate so I can be more gradual with my darkening of the layer.

    Since the burn tool is additive, meaning it will make an area increasingly dark as the brush moves over the same spot, I will start with the lightest shadow first, then add in darker areas after.

    Step 17a – Adding the Lightest Shadows

    The hardest part of the lighting on the key will be anticipating where the lighting will affect the key. Our reference image has a lighting source that comes from multiple angles – direct lighting in addition to reflective lighting sources. Our lighting is a direct source from the upper-left, so we are dealing with a novel light source and we’ll have to edit accordingly.

    Try to anticipate areas where the light will hit first – usually edges, then use the opposite side of the key to add the shadows. Remember though, that the orb itself is reflecting light which would probably cause all the edges of the key to have some degrees of highlights, so our shadows will be primarily on the inside parts of the key.

    Use the image below to see where I started adding our lightest shadows. Shown below are the areas I edited along with the motion I used when painting with the Burn Tool.

    Step 17b – Adding our Mid-level Shadows

    Our next section of shadows will overlap a lot of our previous shadow edits, so just keep in mind that these edits will also darken our existing shadow edits.

    Use the same settings for the Burn Tool, but change the brush size to 9 pixels. Once again, notice the areas that I edited and the direction of the brush strokes.

    Step 17c – Our Darkest Shadows

    For our last step of the shadows, we’ll add the darkest parts of our shadows. They will also be the thinnest and have the highest contrast so we will be using a brush size of 4 pixels and change the Range to Shadows for stronger darkening.

    Below are the areas I edited for this last shadow step. Don’t be afraid to use different levels of magnification because this step requires a higher level of detail. For me it’s easier to edit smaller areas when I am magnified in on the key at 300% or more.

    Step 17d – One Last Layer of Shadow

    OK, I lied. We need one last step for the darkest and sharpest shadows. Choose the normal brush with a 2 pixel diameter and 0% Hardness. Use black as the foreground color.

    I will only be using this step to add to some of the sharper horizontal sections on the key. Create a new layer in the top of our “highlights” folder and call it “darkest shadows.” Paint in vertical motions. After you have done this, you can smooth out the top edges of this layer by whatever means you like best. I just deleted some of the top of the lines, and then used the Smudge Tool to fade it out a little.

    Step 18 – Highlights and the Key is Done

    Our highlights are going to follow a similar thought process and technique as the shadow steps, only we will use the dodge tool. If you are ever unsure of what a tool is or how it works, just do an internet search for that tool, or refer to Photoshop’s help. Many times I will do this in the middle of a tutorial so that I can better understand how a tool works or why I am using it.

    Step 18a – Making Our Weak Highlights Strong

    As I have said before, sometimes I will just stare at a design or leave it then come back. Usually this will counter my initial joy at what I have created and allow me to be more honest with what needs fixing. In this case, it needs more highlights. The key could stay like this, but it has a worn-out and dull look. I think adding some even more drastic highlights will give the key some luster.

    Create a new layer and use a combination of brush strokes and blending modes. The Dodge Tool is going to lose its effectiveness if we use it anymore. Below is an image with just the white painted onto the key. After you paint the white, use the Smudge Tool to smooth and taper the edges of the new highlights. Create a new layer at the top of our “highlights” group and call it “highlights,” then Command-click our “key base” layer so that we only paint inside our key shape.

    Set the “highlights” layer to a blending mode of “Overlay.” Press “Command + J” to duplicate our highlights layer. Then change the copied layer to a blending mode of Color Dodge and an Opacity of 18%.

    Step 19 – Grouping the Key and Fading its Shaft

    Our key ends at this abrupt jagged edge. To fix this we need to select these layers: “highlights copy,” “highlights,” “darkest shadow,” “metal texture,” and “key base.” Make sure all these layers are selected at the same time, then press Command + G to put them all into a group. Name the group “key.”

    Add a layer mask to the group. This way we can mask all the layers inside the group at the same time using one mask. Then using a black gradient on the mask, fade the part of the key that is just above the key hole.

    Step 20 – Key Shadow

    The last step in making the key realistic is adding a shadow. A lot of tutorials will show shadows as being simple reflections that have been faded. Apple made this sort of shadow/reflection popular, but it only works if our light source is directly above the object and our object is sitting on a perfectly flat base. Our key is part of an orb, so the shadow will have to bend around the curvature of the orb, which will distort its shape.

    Create a new layer on top of our “key” group and call it “key shadow.” Inside our “key” group, Command-click our “key base” layer so that we have a selection in the shape of our key. Now in our new “key shadow” layer, fill the selection with black. Deselect the layer using Command + D and then go to Edit > Transform > Flip Horizontal.

    Now we need to press Command + T to transform and rotate our key. The shadow will be pointed down towards the bottom-right corner since our light is from the upper-left. We also need to squash the key a little, so drag the transform handle to the top of the key and bring it in a little.

    Now distort the key to the contour of the orb by going to Edit > Transform > Warp. Try to mimic the transformation shown below.

    Change the blending mode of this layer to Soft Light, and then change the opacity to 80%. We need to fade the far edge of the shadow, so add a layer mask and use a black gradient to fade the edge. Finally, go to Filter > Blur > Gaussian Blur, and use a setting of 1.8 pixels to slightly blur the shadow’s edges.

    Step 21 – Final Adjustment to the Background Shadow

    Once again I took a few minutes to sit back and examine the piece as a whole. I feel that the background needs a slightly darker shadow in the bottom-right.

    In our layer panel go to the “bg lighting” layer and click on it. It should be the sixth layer. Create a new layer above that and call it “bg lighting 2.” Change the foreground color to #10100c, and choose the gradient tool. Use the direction and length of the gradient tool that I show below.

    Finally, change the blending mode to Soft Light and the Opacity to 70%.

    Conclusion

    Below is our final image. I hope you learned some useful techniques. With any tutorial remember that the value isn’t in the usefulness of the final image, but in the learning of new techniques, tools, and approaches to creating art. Thanks for your time!

    Remember that your third layer was used to change the saturation of the background, and you can always go back to it and double-click the saturation thumbnail to increase saturation. In the image below, I increased the Saturation to 68%.

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    How to Create a Fantasy Landscape Photo Manipulation – Screencast

    “In this tutorial, you will learn how to create a fantasy landscape using some simple and easy techniques. Everyone with basic Photoshop skills can succeed to recreate this simple image using the most important thing in this kind of photo manipulation – the right stock. So let’s go!” Loredana Papp

    Here is a link to the written version of the tutorial and the video version is below.



    How to Create a Fantasy Landscape Photo Manipulation

    In this tutorial, you will learn how to create a fantasy landscape using some simple and easy techniques. Everyone with basic Photoshop skills can succeed to recreate this simple image using the most important thing in this kind of photo manipulation – the right stock. So let’s go!

    Final Image Preview

    Take a look at the image we’ll be creating. Want access to the full PSD files and downloadable copies of every tutorial, including this one? Join Psd Plus for just $9/month. You can view the final image preview below or a larger version here.

    Video Tutorial

    Our video editor Gavin Steele has created this video tutorial to compliment this text + image tutorial.

    Organizing the Assets

    As I’ve said before the most important thing in a landscape photo manipulation is the right stock, so pick it carefully. I’ve chosen the following stock:

    Step 1

    Open the Waterfall 1 picture and place it as shown below.

    Step 2

    Open the Waterfall 2 picture and go to Edit > Transform > Flip Horizontal. Crete a layer mask, then use a basic brush with smooth edges (black color) to erase some of the parts you don’t need.

    Step 3

    Open the Waterfall 3 picture. Place it at the bottom of the picture, then create a mask and erase some of the edges with a brush just like you did in the previous step.

    Step 4

    Open the cliff image. Cut it out with the Pen Tool and place it as shown so it will cover the left part of the waterfall that didn’t look good.

    Step 5

    Go to the first waterfall layer. Pick the Lasso Tool and select the waterfall’s bottom part like in the picture below. Then press Command + J. Go to Edit > Transform > Flip Horizontal and place it like you see in the image below. Now create a mask and with a basic brush and erase some of the edges.

    Step 6

    Open the Hills image. Press Command + T and transform it so it will fit the image. Create a mask and erase some of the edges.

    Step 7

    Drag the Sky 1 picture into the working document. Create a mask and erase the bottom edges so it will fit next to the hills.

    Step 8

    Go to the second waterfall layer and with the Lasso Tool select a part of the water, then place it as shown below so the first waterfall will look bigger. Create a mask and erase some of the parts. Set the layer’s Opacity to about 75%.

    Step 9

    Go to Adjustment Layers > Gradient Map and apply it as shown.

    Step 10

    On the Gradient Map’s mask erase everything but the water.

    Step 11

    Create a new layer. Pick the Clone Stamp Tool and make some minor fixes to the right waterfall so it will blend in. Pick some grass to cover the waterfall as well.

    Step 12

    Create a new layer. Select the Blur Tool and sample all layers. Use it on the water.

    Step 13

    Create a new layer. Pick the basic brush with smooth edges (white color) and draw some lines on the water. Start with some thin lines and then draw them thicker and thicker. Next go to Filters > Blur > Gaussian Blur, then set the radius to about 25 pixels.

    Step 14

    Drag in the Cliff 1 picture. Set the Opacity to about 50% so you will see where it fits. When you’ve placed it in the right place you can increase the Opacity back to 100%. Create a mask and leave just some parts that fit with the rest of the landscape.

    Step 15

    Open the Sky 2 image and place it at the top of the Photoshop working document. Create a mask and erase some parts of the clouds so it will look foggy. We will use the same clouds picture in another step later in the tutorial as well.

    Step 16

    Cut out the Castle and place it in the middle of the composition. You don’t need to cut it out perfectly, just create a mask and cover the parts you don’t like. Don’t erase them with the Eraser Tool, as you never know when you need to get something back.

    Step 17

    Go to Adjustment Layers > Hue/Saturation. Set it to: Hue of +7, Saturation of -65, and Lightness of 0. Clip the layer to the “castle” layer by holding the Alt key and pressing the right mouse button between the two layers.

    Step 18

    Go to the Adjustment Layers > Levels. Make the settings as in the image below. Create a clipping mask as explained in Step 17.

    Step 19

    Go to Adjustment Layers > Hue/Saturation. Set the Hue to +13, Saturation top +11, and Lightness to -9.

    Step 20

    Go to Adjustment Layers > Levels. Make the settings as shown below.

    Step 21

    Open the Cliff 3 picture and place it in the working document. I did this because I wasn’t satisfied with how those rocks looked, but this isn’t a mandatory step. Create a mask and erase the parts that don’t fit.

    Step 22

    Cut out the Statue and place it on the cliff. Create a mask and hide the right part so it will blend in.

    Step 23

    Go to the “cliffs” layer and duplicate it twice by pressing Command + J two times, then clip them to the “statues” layer. Set the blending mode of the first layer to Overlay and the second one to Multiply (Opacity set to 50%).

    Step 24

    Go to Adjustment Layers > Levels and make the settings as shown below. Clip this layer to the “statue” layer.

    Step 25

    Create a new layer. Pick the Clone Stamp Tool (select all layers) and apply some grass from the cliffs to the darker parts of the statue.

    Step 26

    Open the white clouds again, decrease it’s size, and place it on the statue. Create a mask and cover the parts you don’t need. Set the Opacity to about 90%.

    Step 27

    Go to Adjustment Layers > Gradient Map and use the settings shown below.

    Step 28

    Go to the Adjustment Layers > Photo Filter and use the settings shown below.

    Step 29

    Merge all the layers by pressing Command + Alt + Shift + E. Go to Filters > Gaussian Blur (Radius 5,0).

    Step 30

    Set the blending mode to Soft Light and the Opacity to 50 %.

    Step 31

    Select a custom made brush with a cloud. I made this brush myself but you can find many cloud brushes on the internet. Apply this brush at the bottom of the picture so it will look a bit foggy. Set the opacity to about 20-30%.

    Step 32

    Open the white clouds stock picture again and erase everything but the top part of the clouds.

    Step 33

    Go to the Adjustment Layers > Hue/Saturation, and use the settings: Hue at 0, Saturation at +28, and Lightness at 0. Erase some of the parts on the mask as shown.

    Step 34

    Go to Adjustment Layers > Photo Filter. Erase the top part of the mask as shown.

    Step 35

    Go to Adjustment Layers > Gradient Map and apply it like you see in the image below.

    Step 36

    Go to Adjustment Layers > Levels, and apply the settings shown below.

    Step 37

    Finally for the last step. Go to the Adjustment Layers > Curves, and apply an Output of 178 and Input of 188.

    Conclusion

    Sit back and take a look at your photo manipulation, as we’re finished!

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    Interview with UK Artist Craig Shields

    Craig Shields is an extraordinary 22 year old graphic designer from the UK. With a long lineage of artists in Craig’s family he feels comfortable with a pencil in his hand. Currently attending his last year at a University for design, Craig is now thinking about what path he will take when he graduates.

    In this interview Craig discusses how his stint in the University has benefited him as an artist. He also describes how he created one of his amazing pieces for the latest Depthcore art pack. So let’s get into another awesome interview!

    1. Welcome to Psdtuts+ and please introduce yourself. Could you tell us where you’re from and how you got started in the field?

    Hi, my name is Craig Shields, I’m 22 years old and I live in the city of York, UK. I’ve always had an interest in art, since an early age. My mum was an artist, and her mum, and her mum before that. It runs in the family I suppose.

    It was natural for me to pick up a pencil and draw something eye catching. I used to get in trouble for always doodling in my books at school though. I was obsessed with making my own little characters and art became more of a habit than a hobby, I only did it because I was bored in class.

    It wasn’t until we got the Internet back in 2004, that I came across Depthcore. I was amazed. Digital art was new to me, inspiring and I wanted to create my own. One thing led to another: I got a copy of Photoshop, and got creating. All those years later, here I am. Not to mention I’m now a member of my inspiration, Depthcore.

    2. In your bio you stated that you are in your last year of design school. Describe how design school specifically helped you become a better artist.

    Yep, I’ve still got one more year to go, and then I’m done. The course I take is probably not the best course for me. I was under the impression that in Graphic Design we would have been learning some Photoshop techniques, and some illustration work would have been involved. But no, all we get given is briefs from websites to complete.

    Briefs that don’t interest me or get me excited. A lot of the work is bookmaking. Stitching page after page together. I find it boring and I also find it hard to incorporate my skills into any of the work we are given. As negative as it all sounds, I think it has made me a better artist because I’ve learned a lot about what I don’t want to do in the future, pushing me to work harder at what I like doing.

    3. You have pretty much chosen designing to be your career in life. Who and or what initially made you want to pursue this field?

    Like I said, it runs in the family. I love things that stimulate me visually. The internet has been my main source of inspiration. Everyday I find something that makes my work look like crap. It’s not a bad thing. I’ve always found that thinking my own work isn’t good enough just makes me want to do better next time, and try something different. It’s always been like this for me, its my workflow.

    I enjoy a lot of what I do, even client work. Being able to create something and make someone other than yourself say they like it, makes me happy. I strive to be the best I can in each piece I do, like most other artists out there.

    4. Your design style varies from each illustration you do. How much do you really experiment with new techniques when you are about to create a new piece?

    I call it exploring. I hate sticking to the same style. I like to test myself and see what I can and can’t do – push myself. It really helps to keep me going and stops me getting bored quickly, lol. I refuse to read tutorials, I’d rather find out how to create something my own way, in my own time. Its more enjoyable for me to explore different techniques sometimes with good results, some bad.

    Freestyler

    5. In terms of designing what would you say is your biggest strengths and weaknesses? And when creating illustrations how do you play to your strengths and away from your weaknesses?

    My biggest strength would be my determination to better myself as an artist. As corny as it sounds. Reading more design related material, such as: magazines, books, blogs, websites, etc. Talking to other artists too. Seeing what they’re doing, how they go about things and then wanting to do the same for myself. Like every designer out there, I want to be better.

    My weaknesses….erm. I drink way too much Red Bull – lol. It keeps me up all night, but does nothing for my imagination. I lose my sense of direction when making something. Unfortunately, I sometimes have lots of work to do so I have no option but to stay up all night. I think I have a problem…

    Urban Environment

    6. “Hocus Pocus” is an astounding illustration that you created for Depthcores latest pack entitled “Her”. Explain to us what lies within all this beautiful chaos. And please walk us through the process of creating this illustration.

    Thank you! The concept revolves around love at first sight. The man can’t explain why he feels the way he does about her. He just does. Its magical, surreal. Almost like she’s placed a spell on him.

    I started off with the models face. She’s beautiful but I wanted to add a creepy twist to it. Adding textures and painting little details on to her gave her this look. The hands were added next. They were positioned to give the impression that a spell was being made. A combination of dark and grungy textures made the background, and various other paint textures to create a sort of spider-web pattern around her head.

    Vibrant green marks were made with my Wacom to represent your typical spell and also inject some much needed color into the image. Finally, some foreground shapes were blurred to give a sense of movement and depth.

    Hocus Pocus

    7. What do you plan on doing when you graduate from design school?

    I’d like to continue freelancing, or I’d like to get a job as a junior designer at a small design studio. We’ll see, it all depends on this next year and what happens. I’m just going to take it day by day.

    Digital Arts Magazine Tutorial

    8. Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?

    No problem, thank you for the interview. For everyone reading, enjoy yourself and what you do.

    Where to find Craig on the Web

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